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Dell introduces $339 G2410H 24-inch 1080p LCD monitor, we go hands-on

Just over a year ago, Dell pushed out its latest and greatest 24-incher, the energy-sipping G2410. Today, the Round Rock powerhouse has introduced that very unit's successor (complete with a height adjustable stand), the G2410H. Still sized at 24-inches, this 1080p LCD monitor sports a variety of eco-modes, 5 millisecond response time, 160-degree (horizontal) / 170-degree (vertical) viewing angles, a native 1,920 x 1,080 resolution, ambient light sensor, 250 nits of brightness, a 1,000:1 contrast ratio and DVI / VGA inputs. We've had one in-house for around a week now, and for $339, it's not a bad replacement to that 21-inch CRT that's still weighing heavily on your desk. It's not as sharp and brilliant as the (admittedly more expensive) UltraSharp U2711, but it was certainly clear enough for the average home user. It's shipping now if you just can't resist.

Dell introduces $339 G2410H 24-inch 1080p LCD monitor, we go hands-on originally appeared on Engadget on Sat, 13 Mar 2010 19:59:00 EST. Please see our terms for use of feeds.

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Be the first to comment - What do you think?  Posted by Darren Murph  Date: Sunday, March 14, 2010

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How would you change Nokia’s N900?

Maemo 5 didn't stand on its own for long before being mashed together with Intel's Moblin, but Nokia's N900 still stands as one of the best handhelds for web browsing. It's hardly the world-beater that Nokia (may have) hoped it to be, but that's not because the internals aren't impressive. We're guessing that only a handful of you made the effort to fork over wads of cash in order to pick an unlocked version up, but if you did, you no doubt have some opinions post-purchase. Is the display living up to your expectations? Are you and Maemo getting along alright? How's that keyboard? We're eager to know how you'd tweak the N900 if you had the keys to the design kingdom, and with MeeGo already being announced, we're forbidding you from suggesting the obvious. Or you can, but we'll be plugging our ears, closing our eyes and humming annoyingly.

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How would you change Nokia's N900? originally appeared on Engadget on Fri, 12 Mar 2010 22:47:00 EST. Please see our terms for use of feeds.

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Be the first to comment - What do you think?  Posted by Darren Murph  Date: Saturday, March 13, 2010

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HDI headquarters walkthrough: details galore on the new face of in-home 3D

Call it an inexplicable fascination, or call it all-out geek lust over a screen with three digits in the "diagonal screen size" specification field -- either way, we had little choice but to shuttle over to HDI's nondescript Los Gatos, California headquarters in order to check out what even Steve Wozniak has been quoted as saying is the best 3D solution out there. While stationed on the west coast this week for GDC, we grabbed a camera and bolted down the 280 in order to get a sneak peek at the aforesaid firm, a tight-knit startup that currently has prototype displays in production and plans for far more. We've heard plenty through the grapevine, but we set out to get our questions answered directly, and possibly even provide some insight that has yet to be made available to the public thus far.

For those unaware, HDI's flagship product is a planned 103-inch 3D HDTV that uses a proprietary technology in order to showcase content in the third dimension (or 2D, if you'd like). We sat down with Chris Stuart (Director of Technology) and Edmund Sandberg (Chief Technology Officer) in order to get an overview of the tech, set the story straight in regard to pricing and availability, and dig in a little deeper on its plans for distribution and expansion. We also plopped down in front of the company's prototype 97-inch set and a 46-inch 3D LCD that has remained mostly a myth up until now, and we've certainly got plenty to share in terms of impressions. If you're eager to learn more (and take a behind-the-scenes look at a television R&D lab), give that 'Read More' link a gentle press.

Continue reading HDI headquarters walkthrough: details galore on the new face of in-home 3D

HDI headquarters walkthrough: details galore on the new face of in-home 3D originally appeared on Engadget on Fri, 12 Mar 2010 12:57:00 EST. Please see our terms for use of feeds.

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Be the first to comment - What do you think?  Posted by Darren Murph  Date: Friday, March 12, 2010

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InstantAction streams full games to any web browser, gives indie developers a business model (video)

Look out, OnLive -- you've got company. InstantAction is having their coming out party at GDC, and we stopped by for a lengthy chat about the technology, its future and the hopes / dreams of the company. Put simply (or as simply as possible), IA has developed a browser-based plug-in that allows full games to be played on any web browser so long as said browser is on a machine capable of handling the game. In other words, you'll still need a beast of a machine to play games like Crysis, but the fact that you can play them on a web browser opens up a new world of possibilities for casual gamers and independent developers. You'll also be notified before your download starts if your machine and / or OS can handle things, with recommendations given on what it would take to make your system capable.

Oh, and speaking of operating systems -- games will only be played back if they're supported on a given OS, so you won't be able to play a Windows only title within a browser on OS X or Linux. Rather than taking the typical streaming approach, these guys are highlighting "chunking." In essence, a fraction of the game's total file size has to be downloaded locally onto your machine, and once that occurs, you can begin playing. As an example, we were playing The Secret of Monkey Island: Special Edition -- which is the sole title announced for the platform so far, though Assassin's Creed was demoed -- within minutes, and since you're curious, that's a 2.5GB game, and we were on a connection that wasn't much faster than a typical broadband line.

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Continue reading InstantAction streams full games to any web browser, gives indie developers a business model (video)

InstantAction streams full games to any web browser, gives indie developers a business model (video) originally appeared on Engadget on Fri, 12 Mar 2010 07:00:00 EST. Please see our terms for use of feeds.

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Be the first to comment - What do you think?  Posted by Darren Murph  Date: Friday, March 12, 2010

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Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks introduced its TriOviz for Games SDK yesterday during GDC, and while TriOviz technology has been around for years in Hollywood, it wasn't until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company's meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft's Xbox 360, and we were given a set of specialized glasses (which were passive, unlike NVIDIA's active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn't perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that's required is a set of special glasses, but given that these can be distributed in paper-frames form, you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won't need to purchase any additional hardware whatsoever, and what they'll get is a deeper, more immersive image in return.

We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn't actually change the underlying code in existing 2D games (that's the cue for developers to breathe a sigh of relief), we didn't feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn't have 3D glasses on; we noticed slight image doubling at specific points, but it's not something we simply couldn't look at without acquiring a headache.

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Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds.

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Be the first to comment - What do you think?  Posted by Darren Murph  Date: Friday, March 12, 2010

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